Gamification and sustainability education: exploring psycho-educational dynamics with Play It Cool

Jessica Napolitano, Susanna Annese, Lucia Ariemma, Nadia Barberis, Francesca Cuzzocrea, Eliana De Salvo, Claudia Gianelli, Maria Cristina Gugliandolo, Francesca Liga, Maria Beatrice Ligorio, Roberto Marcone, Patrizia Oliva, Federica Papa, Giuseppe Ritella, Luana Sorrenti, Sara Torre, Sebastiano Costa

Abstract


This paper introduces Play It Cool, a gamified digital learning platform designed to foster pro-environmental awareness and engagement within the broader context of sustainability education. Grounded in Self-Determination Theory (SDT), the platform incorporates game elements (e.g., storytelling, progress bars, interactive mini-games, points, badges, real-life scenarios, community challenges) to support learners’ needs for autonomy, competence, and relatedness. Play It Cool represents a structured gamified experience that embeds sustainability concepts into interactive learning tasks and real-life challenges. The aim is to provide a structured, theoretically grounded overview of the psycho-educational processes through the gamified platform learning Play It Cool. The platform adopts a holistic approach aimed at exploring motivation and sustained engagement in environmental education. By providing a clear conceptual framework, Play It Cool offers a foundation for future research on the psychological and pedagogical mechanisms underlying gamified approaches to sustainability learning.




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DOI: https://doi.org/10.13129/2612-4033/0110-4975

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